Unity render texture mask

Unity render texture mask. One video showed right clicking on an image, going into “2D Objects” and clicking “Sprite Mask”. I could create a Mask to Feb 19, 2015 · Create a new render texture. Hi, I'm trying to use a RenderTexture to display a 3D model in my UI. Nov 30, 2020 · How to mask graphics in Unity? In this tutorial we will have a look at how we can create and use sprite masks Nov 30, 2015 · Set the Culling Mask to UI. The other thread you linked was truncating the image with a straight line, and not a custom masking shape. R8. Each Secondary Texture appears as its own entry in a list, each with two fields: Name and Texture. In other cases, a single image file often contains the Roughness Note that when a Camera's Render Mode is set to Base and its Render Target is set to Texture, Unity does not expose the following properties in the Inspector for the Camera: HDR; MSAA; Allow Dynamic Resolution; Target Display; This is because the Render Texture determines these properties. Then I found that it was obsolete. TextureDimension. renderingLayerMask API. Dec 1, 2014 · Render Texture and Mask. Naming these Textures correctly allow them to interact with the 2D Lights Shaders to properly produce the various Jun 9, 2023 · 6,116. o. Valid values are 1, 2, 4, and 8. In environment shaders sample render texture mask to output color or grayscale 4. It will be rendering whole camera's image onto the object's every face while what I want is for certain objects to be mask for the second camera. Set it as child of the mask GameObject. g. Feb 12, 2020 · So you'd use your colour texture as one value. It will result with a Unity UI element that now renders Minimap Camera image in it! Now let’s make it round. More info See in Glossary of the GPU. In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. ) Code (csharp): Texture2D CreateUsingMaskAlpha ( Texture2D diffuse, Texture2D mask) {. The camera will then render into that texture. Jul 26, 2019 · To create a round mask, simply set overflow to hidden and set border radius. This can be done by selecting Add Component in the Inspector and choosing UI > Mask. With such Masks, everything that is possible in Photoshop would also be possible in Unity. Ability to apply any GPU format to Render Textures added in Unity 2019. Rename the Image to Mask. Unity only displays this property when you use a Feb 9, 2019 · While you may be rendering the alpha to the render texture properly, I suspect your render texture is using a clear color of (0,0,0,0), and then you're using traditional alpha blending (Blend SrcAlpha OneMinusSrcAlpha) to render your elements into it. I'm sure the mask and renderers are configured correctly, as the mask is rendering properly when the prefab is placed on scene. Mar 30, 2010 · Joined: Oct 4, 2007. Apr 13, 2011 · Last month I looked into the render objects feature code and discovered totally by accident that rendering layer support is actually implemented there. Mar 1, 2017 · 1. I have an environment directional light configured to not affect collectibles and a separate directional light to affect only collectibles. Put the UI elements with all the Shaders onto a Canvas set to Screen Space - Camera, and set the Camera to the Overlay camera. Then a colour property, in this case white, but it could just as easily be another texture or something. That's not possible with Soft Mask – only texture may be used as mask. May 17, 2022 · Render Textureとは?. So for example i can replace all materials of all objects in the default layer. Try different values until you reach your desired effect. pro: Skips some rendering in masked areas. Next, add a Mask component to the UI Image you just created. Using a series of inputs and operations, we can create shaders that change the various rendering properties of our assets, such as their surface color and texture, and even the vertex positions of the render texture won't do what I want. Light layers in HDRP. Offset: The 2D offset that positions the Texture on the mesh. Then from the Render Camera, I render to a RenderTexture. See in Glossary in Unity’s Built-in Render Mar 28, 2023 · here is my desired effect: in this case a particle system is used to mask a blue square. Some rendering paths are more suited to different platforms and hardware than others. Sprite Masks are used to either hide or reveal parts of a Sprite A 2D graphic objects. 34 Free Shader FX Masks. This property corresponds to the Renderer. Channel packing is efficient because it allows the renderer to sample up to four grayscale maps that use the same UV coordinates with a single Texture fetch. Custom render texture A special type of Texture that is created and updated at runtime. The Inspector window for a Texture. Hello everyone, I’ve just noticed on a new project that Sprite Masks don’t seem to work when the camera renders to a texture via a Render Texture target. Sooooo if you fork the render objects Dec 6, 2019 · 1) Setup 2 cameras. pros: Skips some rendering. w; The 2D Lights package suggests the names ‘MaskTex’ and ‘NormalMap’. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture and assign it to Target Texture in your Camera Feb 18, 2013 · 26. add a mask component to it. Also, I was told to render to a material. Code (CSharp): col = lerp ( tex, white, mask); return col; Yep, this did it. In any case, note that atm we only support one level of masking. To use them, first create a new Render Texture and designate one of your Cameras to render into it. (didn't test it. Posts: 499. Our friend the manual says: When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored. Thanks! In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. Nov 25, 2013 · What I have now is 2 player cameras, set to 2 render textures, and a main camera on those renders textures. Not use material. SetRenderTarget(renderTexture, depthTexture) And drawing the mask before sprites: commandBuffer. I'm wondering if there's a way to create binary masks for cameras or render textures? By this I mean simplifying a gameobject's appearance in the camera to either 0 (not gameobject) or 1 (gameobject)? I want to use this for a reinforcement learning project to simply the input to the agent as to ignore materials, lighting, etc. Aug 10, 2021 · What you can't do with Soft Mask is to use text as a mask. Mask Interaction: Set how the Sprite Renderer behaves when interacting with a Sprite Mask A texture which defines which areas of an underlying image to reveal or hide. Recommended for large enterprises working across multiple locations. Tint a texture by a color. Cube which seems to be what I want. There's a Render Objects render feature included with the package, which can alter how objects are drawn, filtering them using a layer mask. This property is available only if Rendering Path is set to Deferred. Code (CSharp): private void Start () {. Disable the show Mask Graphic option. None of the shaders I've tried have supported the masks (don't know if that's really the problem) or have looked like the original image. That should do it. 3 2021. Create a new camera (I'll call it RTT camera). cutout). in your case youre rendering the scene at full resolution and then downscaling to a render texture that is much smaller. You can also do this on the GUI system if you care to create the texture that comes from combining. May 13, 2017 · Mask 1 is anywhere that's red in Mask Texture 1, Mask 2 is anywhere that's green in Mask Texture 1, etc. スプライトマスクの使用. To change them, do so on the Render Texture Asset. Overlay camera is in the stack array of main camera. ex: I have trees on one layer rendered by it's own camera. See details. The default value is 1, which means no scaling. Meshes make up a large part of your 3D worlds. Set render texture to global shader / materials 3. Note the setting for sRGB (Color Texture) is unchecked. I tried the same approach in Unity HDRP, but it doesn’t seem to work. マスクとして使用するスプライトを Sprite Mask コンポーネント に指定します. Uncheck sRGB (Color Texture) if it is shown. May 13, 2019 · First, create a camera and a raw image with the same size as my material, then output the camera view to the raw image through a render texture (I do this through code at runtime). I was fiddling around with it, and I think I clicked the color pallet when it suddenly stopped working. From there, the particles should be visible only inside the mask, but they are not visible at all. Select GameObject -> UI -> Raw Image, rename it to Minimap Image and in its inspector assign Minimap Render Texture into a Texture field. You just need a sprite mask that covers the area that should not be drawn and I think you somehow have to stack that onto the actual rectangular sprite. 0 to 1. Still couldn’t manage get it to work. Choosing a different rendering path affects how lighting and shading are calculated. But I’m not sure how this is used. Render Textureの主な応用例. Throws an exception if any other value is passed. More info See in Glossary that can then be applied to another object. People tell me I need to be more direct when answering questions like this. It is setup like Minimap (empty) -> Mask -> RenderedImage. Render Textureの使い方. Destination render texture. ofc, you need to include sorting layer here if you want to draw like unity does. cons: Have to modify all other shaders to use the stencil. Naming these Textures correctly allow them to interact with the 2D Lights Shaders to properly produce the various Jan 9, 2015 · Create a mesh in front of the camera with a cut out area and a stencil shader. So this would be, particle system (MASK) and blue square (visible inside mask) another example: the multicolor squares should act as a mask (have the mask shader), and the character with the shader (get masked), with the option visibile outside mask. Set the Masking option to Visible Inside Mask. The 2D Lights package suggests the names ‘MaskTex’ and ‘NormalMap’. The graph is shown below. When a RenderTexture is using anti-aliasing, then any rendering into it will Aug 8, 2018 · To do 8 areas, you'd have to use 2 mask textures. 手順3:新しいマテリアルを作り、テクスチャ欄にRender Textureを指定する. More info See in Apr 27, 2023 · The approach I've decided to go for is to indeed create a mask of the drawn shape, like you suggested, and then use stencil buffer in my shader to render the mask. In enemy shaders sample render texture mask to blend out enemies. If the object being masked exists in 3D such that the user can move away from it Aug 7, 2021 · Light layer culling seems entirely broken in URP 12. The High Definition Render Pipeline (HDRP) uses channel-packed Textures to store multiple Material maps in a single Texture. When targetTexture is null, camera renders to screen. I could use Blur and combine Particles to create liquids. You can see in the roadmap that the UI masking is in progress. Problem: The layer now doesn't render on either camera for some reason. Rendering. Put the diffuse map and the ambient occlusion map in their slots, hit button -> a diffuse map with baked AO. readWrite: Color space conversion mode. You can do this by selecting GameObject > UI > Image from the top toolbar. Create a mesh mask with a shader that blocks objects behind it, but doesn't render anything itself. The shader used by the particle system should be outputting colors darker than black (I tried outputting a constant (-1,-1,-1) to the color output to be sure), and the Aug 11, 2017 · So after a lot of digging I found RenderTexture. isCubeMap. faceMask is a bitfield indicating which cubemap faces should be rendered into. Unity uses the Camera's position, clear flags and clipping plane distances to render into the cubemap faces. Unityを利用して回転する画像にマスクをかける表現を作る方法を解説しています。 Render texture format. Depth Texture Mode. This creates a new canvas GameObject with an image in its children. Recommended for individuals and small businesses. Set the render priority of the Sprite within its Sorting Layer. Bit numbers are integer values of CubemapFace enum. This works to some extent, however where things fail is transparency, the material at index 1 must have a transparent background, so that you can still see the base model material at index 0 behind it. Texture Masks. . If unsupported by the hardware or rendering API, the greatest supported number of samples less than the indicated number is used. float2 renderTexUvs = screenPos. Set a higher value to make the Texture repeat across your mesh. Disabling sRGB sampling. The cameras are only rendering simple flat 2D objects in orthographic mode. Passes source to the mat material as the _MainTex property. Dec 17, 2014 · 8. -Ippokratis. To adjust the position on your mesh, move the Texture across the U or V Jan 15, 2015 · 584. It seems perhaps, that its not rendering elements in the correct order? If you assign a Mask Map Texture, a new heading called Channel Remapping appears in the Terrain Layer settings. Clear flags is a Solid black Color, with Alpha set to 0. Feb 28, 2020 · 8. And the mask is being applied with a shader sampling that texture and using something like. Masks are frequently contained within a single channel of another texture, such as the Alpha Channel of the Diffuse or Normal map. Set HDR to off. dimension and, by extension, UnityEngine. Everything works just fine on the Camera and in-editor views, but…. Remove Audio Listener component. This makes it easy to create sports arena video monitors This is one of the fastest ways to copy a texture. Jan 26, 2016 · The shader for the render feature material writes this color to a texture rgba (1,depth,0,0). Here's the relevant code for creating the mask of the closed shape: Code (CSharp): private IEnumerator Linger () {. Find this & more Textures & Materials on the Unity Asset Store. I was able to fix this by writing a custom shader for the object the rendered texture is applied to. 5 - mask) to discard the fragment where the render texture has been drawn to. Feb 28, 2015 · As I said, it was working fine. it still has to render the scene in order to know what to downscale. They all look dark and moody, with the occasional weird alpha channel in the upper left corner. Then you can use the Render Texture in a Material just like a regular Texture. How are the six faces represented internally when the rendertexture is created this way? I’m currently writing a compute shader that Set the render priority of the Sprite within its Sorting Layer. There Mar 22, 2018 · 8. You can use this property to specify an additional rendering-specific layer mask. Switch to Scripting. To ensure a Texture is imported as a linear color space image, in the Inspector window for the Texture: Select the appropriate Texture Type for the Texture’s intended use. The problem here is that the depth values here are different from what is found in the texture. 3. 3. Theses render textures are really having a high impact on the game framerate. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. I then use the resulting textures as alpha masks. Posts: 22. However I believe that is robbing people of the chance to learn. -Tint Bake-. No hassle, just pure creativity. Sprite Mask ゲームオブジェクト自体はシーンに表示されず、スプライトとの相互作用の結果だけが表示されます。. Right now i'm trying to find a way to filter by tag, allowing me to apply Oct 3, 2012 · commandBuffer. For more information, refer to: Rendering layers in URP. Set culling mask for for one of them - everything except water layer, another should draw everything. That is a very weird limitation. Aug 2, 2018 · 25. More info. Set RTT camera clear flags to 'Solid Color' and background to any color with alpha 0 (bright green in my example). Assign the newly created render texture to Target Texture. Fast Sprite Mask. HDRP uses two types of channel-packed Nov 25, 2019 · 1. (See Sample Package Attached) Add "Mask" component instead of rect mask 2d to parent image. The High Definition Render Pipeline (HDRP) uses channel-packed textures to store multiple Material maps in a single texture. I tried watching YouTube tutorials on this matter to no avail. It all works nicely except one issue that I can't Nov 29, 2012 · There's no reason the mask itself even needs to be visible. Quite often, a mask will be contained within a single channel of another texture, such as the Alpha Channel of the Diffuse or Normal map. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. Specifies at which stage in the render pipeline URP should copy the scene depth to a depth texture. i found another solution. For me it's working identically to Render Mode. There are plenty of effects that would take advantage of rendering into only a portion of a render texture, and it's hard to imagine there's much (or any The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Particularly on Xbox One, Unity has some unsolved issues with render texture blitting when ESRAM usage is enabled. 1. I have to create a new layer with the exact same setup to get it working. 4. Render Texture (レンダーテクスチャ) は、ランタイムに作成、更新される特殊な テクスチャ です。使用するには、まず新しいレンダーテクスチャを作成し、カメラ の 1 つを指定して、そこにレンダリングします。次に、通常のテクスチャのように、マテリアル のレンダーテクスチャを使用でき Jul 20, 2016 · Material index 0 is the base model material, and index 1 is the target material to modify, via a Blit on RenderTexture. This is why I need to figure out how to mask the edges. Hello, I'm using 8 cameras going into render textures. Okay, in that case you can use a similar shader to what you would use for a grab pass to get the UV coordinates for the render texture. Each bit that is set corresponds to a face. Great solution. In this video, I show how using a render texture and a renderer fea It doesn't work well on all platforms. Use a box or some wavy shape sprite texture (not sprite component) that's over the feet as the mask. Channel packing is efficient because it allows the renderer to sample up to four grayscale maps that use the same UV coordinates with a single texture fetch. You have to collect all renderers in the scene and sort them BY YOUR OWN. Unity uses these ranges to remap values in each channel of the Mask Map Texture. This is a good way to make use of unused 6 days ago · Description. Neither the usual light culling mask nor the new light layers work as expected. antiAliasing: Number of antialiasing samples to store in the texture. To add a new Secondary Texture entry, select the ‘‘+’’ at the bottom right of the Secondary Textures panel. I can even programmatically move that sprite mask as the player goes into deeper areas of a puddle. Feb 27, 2010 · stiltskin. This was causing jittering artifacts when FSR3 Upscaler was in use. one overlay that renders only the layer "ZDepth". vrUsage: How Unity uses the RenderTexture as a VR eye texture. You can work around this by rendering the text into a render texture and then using this texture as a mask. I'm running at 70fps and fall to 40fps with the cameras activated. The value can be 1, 2, 4 or 8. Elevate your workflow with the 34 Free Shader FX Masks asset from Dymental. Alternately, an SVG can be assigned to the background. This function replaces the alpha of the diffuse image with the mask alpha. The technique is called "masking". Indicates whether to use a more resource-intensive normal encoding/decoding method to improve visual quality. screenPos = ComputeScreenPos (v. The below image shows the G value. Ippokratis, Oct 25, 2014. . However when I add the RenderTexture to the UI (via a Raw Image) it's not displaying correctly. 手順1:新しいRender Textureを作成する. More info See in Dec 7, 2012 · Presumably the mask is a render texture, maybe an. I'm trying to make an effect where I have a full screen circle gradient that would mask out a layer to be able to see through it. 3D textures. The problem is you're also presumably using that same blend to display your render texture. The 2 render textures are then stacked on a canvas, and voila. jenci1990 December 1, 2014, 6:40pm 2. Kind regards. 6 in Unity 2021. 2. 3D textures are commonly used to simulate volumetric effects such as fog or smoke, to approximate a volumetric 3D mesh The main graphics primitive of Unity. Ahh. Dec 7, 2012 · 12,330. Determines which rendering layer this renderer lives on, if you use a scriptable render pipeline. I created another pass to test that the depth was properly being stored in the texture. (Shader) If its too hard to inset/outset your mesh, you could blur this texture. Simple add the RenderTexture to the RawImage’s Texture. Specular: The specular highlight color of the Terrain Render Texture inspector changed in Unity 2017. Something like. Alternatively you could use vertex colors and single mask texture, or a single channel texture set to point sampled, or some creative UV work where each masked area has UVs outside of the usually 0. Blit, Unity does the following: Sets the active render texture to the dest texture. This property determines which rendering layer Unity assigns this renderer to. 手順2:新しいカメラを作り、出力先にRender Textureを指定する. Now, when I try to use this RenderTexture in another Canvas (Screen Space - Overlay) through a RawImage, there Nov 24, 2017 · Create an image. It's just that 3 files deep in the argument a function uses for the rendering layer mask, the value defaults to uint max and it is never overwritten. This page details the Deferred Shading rendering path The technique that a render pipeline uses to render graphics. I’ve been searching and found that you need to change the Color Format the resolution of your render texture is irrelevant because the scene is rendered based off camera settings. Dec 24, 2013 · Sep 21, 2017. Jul 11, 2018 · Render texture quad and material works fine but it doesn’t work with sprite mask interactions. Make child Raw Image With render texture assign to parent image. "but that doesn't fully work for me because if the sprite is moving too quick a few trail objects don't have time to spawn" <- that's because you're just spawning one of them each frame on the sprite's current position. The camera is rotated for each face. The first Mask element writes a 1 to the stencil buffer All elements below the mask check when rendering The process of drawing graphics to the screen (or to a render texture). 2) Use custom c# scripting solution. Nov 5, 2012 · For this and future problems I'd really like to know how to write a CustomRenderPassFeature that creates a Mask (rendering specific objects into a custom texture). -AO Bake-. Disabling ESRAM solved the problem, but at the cost of measurably worse rendering performance. Dec 4, 2017 · However, the render textures are square and the portals are egg-shaped. 0 range, or store data in a second UV, etc. This is the second in a series of articles that explains how developers and technical artists can set up and use the High Definition Render Pipeline (HDRP) in Unity to achieve high-end graphical realism. try each frame spawning several of them at some maximum distance from each other along the line from previous frame's A Texture Mask is a grayscale texture, or a single channel (R, G, B, or A) of a texture, used to limit the area of an effect inside a Material. 2. Uses the material's shader to draw a full-screen surface from the source texture to the dest texture. CodeSmile, Jul 12, 2023. Use. I tried with other UI element, such as image, panel. DrawMesh(maskMesh, meshTRSMatrix, maskMaterial, 0, -1, propertyBlock) But the sprites just ignore the mask. vertex); in the vertex shader or add screenPos to your input struct in a surf shader and then do. Vector3 center = GetCenter (); Jul 1, 2020 · I have two cameras - one main, that renders everything except a layer named "ZDepth". First off: My unity version is 2017. Render special mask with smoothed borders to render texture. Mar 1, 2018 · Either that or they could be hidden behind the unmasked graphics. Textures are often applied to the surface of a mesh to give it visual detail. if youre trying to render the game at a lower resolution you should try using the render scale The antialiasing level for the RenderTexture. シーンにそれ自体を表示するには、Scene Anti-aliasing, volume, and exposure for PC and console games. May 30, 2014 · I'm trying to render particles with positive and negative colors to a render texture for 2d displacement but the render texture appears to only receive or store positive values. etc. Now the rendered image displays behind the mask (despite being in front of it in the hierarchy) and the mask just displays as a white circle. Nov 11, 2021 · I need to render a 3D object on the canvas, and the method I usually use to make it work in the other pipelines is to use a Render Texture on a camera set to “Clear Flags”, and put the alpha to 0. The default is Oct 5, 2018 · Shaders are an incredibly powerful aspect of the rendering pipeline, allowing a great degree of control over how our scene assets are displayed. 1A cool technique to know is how to blend two cameras' outputs. See in Glossary or group of Sprites. Add any shape (circle,square etc) in image source of image component. Set a lower value to stretch the Texture. HDRP represents a technological leap in Unity’s real-time rendering so you can Apr 14, 2021 · ️ Works in 2020. Then use the mask texture as the interpolation weight. It's been a while that I used that, the manual should be of help . Then I found RenderTexture. Click the triangle next to that heading to display the fields for minimum and maximum RGBA values. A Render Texture is a type of Texture that Unity creates and updates at run time. The masking geometry is currently not customizable : it is the element's rectangle, and the mask will have a rounded corner if there is any defined on the shape. xy / screenPos. For this purpose I made a simple mask texture: Create a new Unity UI image, add Mask component to Mask and detail maps. I'm trying to create a new sprite dynamically from two other sprites (using the built in sprite mask). or similar single channel format. Attached Files: Mask and detail maps. A 3D texture is a bitmap image that contains information in three dimensions rather than the standard two. That layer also has a plane with a screen-space shader on it which I would like to use to mask out those trees to be able to see through them at Jun 18, 2006 · The alpha chanel that is rendered to the texture is the raw alpha value of the object closest to the camera (ignoring all other objects behind it, ignoring what alpha means for that object, e. Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. However the mask is not getting applied when using RenderTexture, hence the final generated sprite is exactly the same as the original without the mask applied. More info See in Glossary: No: No: No: Text Mesh The main graphics primitive of Select the Secondary Textures module from the drop-down menu at the top left of the Sprite Editor window. Oct 13, 2008 · Add the texture to the slot and hit the button. おわりに. Secondly, I needed to take the other camera and add a stack element in it's Camera Component (at bottom) then select my Overlay Camera to add to the stack. This will place the camera’s view onto a Texture An image used when rendering a GameObject, Sprite, or UI element. Go to the base Camera and find the "Stack" option, and add the new Camera to the Stack. For Unity 2019. A Texture Mask is a grayscale texture, or a single channel (R, G, B, or A) of a texture, used to limit the area of an effect inside of a Material . For 8 separate masks, you'd need two RGBA textures, though Terrain systems usually use a hack of anywhere that's black is considered a base texture, aka "Mask 1", so for 8 layers you'd only need an RGBA (DXT5) texture and an RGB (DXT1) texture. memorylessMode: Render texture memoryless mode. If you have some ideas - suggestions let me know. Hey, i'm working on a project using URP. Absolutely! The textures you get from the Polycam AI Texture Generator are watermark-free and ready to be imported directly into popular software like Blender, SketchUp, Unreal Engine, Unity, and more. When you use Graphics. Anti-aliasing value indicates the number of samples per pixel. Hi, I have a Canvas (Screen Space - Camera) and some Sprites, so most of the Canvas space is empty, ie, transparent. Create a particle system. Select the name that matches the function of the selected Texture - select ‘MaskTex’ for a masking Texture, or ‘NormalMap’ for a normal map Texture. But as soon as i do that it’s no more rendered in UI, you can see it working in scene though. And, the layer specified on the collectible mesh Render Texture. 4 I needed to set one camera as an overlay camera via "Camera Component" --> "Render Type" --> Overlay. Lower numbered Sprites are rendered first, with higher numbered Sprites overlapping those below. This filters the renderers based on the mask the renderer has. Using 2017. clip(0. For example, you have a gradient image with a custom shader and you want to cut this image by a text shape. When I preview it through the camera used for the renderTexture, it looks fine. 2f1. May 16, 2015 · 76. 29. One of those two player cameras has a culling mask on everything except 2D sprites, and the other is only filming 2D sprites. Nov 29, 2018 · The 'Mask' effect is to show the part of the texture where the mask image is white, while it hides where the mask image is black. Also, remember to set the culling mask of the camera to the trail renderer's layer. vk fe lv lz qf rv lp qt lo pq